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Ffmpeg concat audio out of sync
Ffmpeg concat audio out of sync









ffmpeg concat audio out of sync ffmpeg concat audio out of sync

To fix this, I did some experimenting with FFmpeg, a command-line based video processor, and found a worflow for editing our let’s play without re-encoding. I knew that after YouTube transcoded the videos for it’s internal format, the final output would look even worse. Futhermore the output videos had significantly lower quality due to the re-encoding. Rendering the 1080p/60fps videos was taking upwards of an hour. When it came time to edit the videos, I fired up Adobe Premiere 2, but quickly ran into a problem. Audio commentary was recorded separately in Audacity.

ffmpeg concat audio out of sync

It was recorded using Dxtory with the x264vfw codec, meaning that the saved recordings are H.264 streams in an AVI container 1. I recently worked on a Lego Island 2 let’s play with my brother. Let buttonDelete = document.querySelectorAll("#deleteItem") ĭeleteItem.RETURN TO BLOG Editing Gameplay Videos without Re-encoding using FFmpeg Tuesday, December 26th 2017 Let container = document.querySelector("#cartItems") Let cart = JSON.parse(localStorage.getItem("cart")) I would like to know if it's possible to reencode the video without this audio drift happening and, if not, the reason behind that and/or an alternative approach. Also, if I copy the video stream instead of transcoding it in step 2, there is no out-of-sync nor when I convert the video without segmenting it. I have also noticed that v stream duration before and after the transcode step are slightly different. compensating audio timestamp drift:0.010590 compensation:250 in:44100











Ffmpeg concat audio out of sync